By leveraging the different applications of virtual reality (VR) in archaeology, researchers can recreate lost worlds and analyze them from a 360° view.
We often relate VR with thrilling virtual experiences that we may have never had in real life. That’s what VR provides, an immersive experience. It has the capability to immerse users into a virtual environment. And this capability of VR technology is finding various applications in archaeology. Archeologists commonly use techniques like photogrammetry to keep a record of archaeological sites. Photogrammetry is the field of making actual measurements with the help of images. When archaeologists provide images as an input to photogrammetric software, the output is usually in the form of a map, a drawing, or a measurement. Photogrammetry surely assists in keeping records of historical sites and artifacts, but it cannot play a major role in analysis and research. But now, with VR coming into the picture, archaeologists can recreate archaeological sites for analysis and research purposes. VR in archaeology has the potential to bring the lost worlds back to life just with mere images.
In convergence with photogrammetry, VR can immerse archaeologists into virtual sites that can help them analyze and research more conveniently.
While a few archaeological sites are easily explorable to viewers, many are not. Several years of erosion often leave archaeological sites hard to interpret. However, VR has made this task simple for archaeologists. VR can help archeologists to interpret and analyze eroded sites and artifacts. Alongside photogrammetry, VR can recreate archeological sites. When images of sites are fed into photogrammetry software, it provides measurements and maps as an output. VR devices can use these measurements and maps to recreate a simulated environment of the sites. VR devices can also use 3D laser scanning technology to capture more relevant data about archaeological sites. For instance, 3D laser scanning can help capture details such as the shape and texture of surfaces. Google has already partnered with a 3D laser scanning nonprofit company to conserve historical sites around the world. Virtual archaeological sites help archeologists to survey and excavate them without a need to travel there physically. They can also collect data about the sites and analyze them for new findings. Recreated sites can also facilitate regional surveys. Regional surveys aim to locate formerly unknown regions on a site. With simulated 3D environments, archaeologists can find a clue that can help locate such unknown locations. The recreated archaeological sites help historians to create more engaging written content about history. They can write about archaeological sites while they are experiencing it in an immersive environment.
Most of the archaeological sites are accessible enough to conduct surveys. But some of them are so congested that surveying such sites can be suffocating and risky. VR helps archaeologists to reach such constricted areas and survey them. Reaching constricted areas is challenging, but taking images of these areas can be simple enough. Archaeologists can click inner images of constricted areas such as narrow openings of caves from different angles. These images can be assembled together and used by VR devices to create a 360° view for users. VR simulations can, therefore, help archaeologists to reach and analyze areas that wouldn’t have been possible otherwise.
An immersive 360° view enables archaeologists to conduct a deep survey and analysis of constricted areas. They can see the area from different angles, which can help them analyze the need for excavating such sites. Suppose there is a constricted area where only one person can enter at a time, and hence excavation can consume a lot of time. VR, with the help of a virtual environment, can help determine the need for excavating that site. For instance, based on the soil condition, VR can help detect the presence of any artifacts in constricted areas. Thus, archaeologists can make decisions for whether they should invest their time in excavating such congested sites or not. Constricted areas that only one person can enter at a time can halt collaborative analysis and discussions. VR can enable multiple archaeologists to virtually study and analyze a constricted area simultaneously.
VR not only helps to recreate an archaeological site but also enables archaeologists to share it with others. At the time of the survey, if an archaeologist is collecting images and videos of a site, then that video can be shared. And VR devices can help get a 360° view of that video. This helps to facilitate remote collaboration between multiple archaeologists. Archaeologists can share a virtual site with experts to gain in-depth knowledge and perform deeper analysis on sites. Remote collaboration with VR also facilitates surveys and new findings from an archaeological site. When a person shares virtual archaeological sites with multiple archaeologists, then they can all perform a virtual survey based on their knowledge and interpretation. This helps to put multiple minds on the survey of a single site resulting in more findings.
AR and VR can create a future of smart education. VR can enable remote education. It can help archaeologists’ students to survey virtually and analyze any archaeological site in the world for practical experiences. For instance, various tools can be used to dig archeological sites for excavation. For example, archeologists can use surveying transit, shovels, mason’s trowel, and brushes to excavate a site. VR can help students better understand what tools can be used for specific purposes. They can also learn what tools to choose for excavation under different situations for various sites. Getting practical experiences right after any lessons can put a huge imprint on their minds so that they can remember them easily.
VR can also help students to get into the shoes of archaeologists experts and experience real-life excavation and surveying from the first-person perspective. Excavations by experts can be recorded, and students can view these recordings with the help of VR devices. Remote collaboration with VR can also help students to get lectures from archaeological experts and hear their personal experiences they went through while excavating a site. VR can also act as an interactive walkthrough guide. While on-field training, VR headsets can help students to relieve the life of ancient civilizations with assistive walkthrough guidance. This can help them to better relate to archaeological sites.
The applications and possibilities of VR in archaeology are endless. The real question is how farther back VR can take us. Until now, VR devices have been able to create virtual environments based on the images of actual sites. And it also requires a huge number of images to create exact replicas of archaeological sites. But what about the sites whose images are not available in abundance? That’s what the researchers and developers in the VR field are trying. The next step in the development of VR in archeology is to make VR devices that can understand the plain text and help create stimulated sites based on documents.
Naveen is the Founder and CEO of Allerin, a software solutions provider that delivers innovative and agile solutions that enable to automate, inspire and impress. He is a seasoned professional with more than 20 years of experience, with extensive experience in customizing open source products for cost optimizations of large scale IT deployment. He is currently working on Internet of Things solutions with Big Data Analytics. Naveen completed his programming qualifications in various Indian institutes.